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This program will be the largest by far. Here are the functions that will be available.
Version1:
- Edit One Unit At A Time
- Open Unit
- Save Unit
- Load and View
- ButtonImage
- SelectPortrait
- Load and Listen
- Make Unit, Hero, Horde Or Building
- Each one has different Behaviors Available
- Then Pick ObjectReskin, ChildObject, or Object
- Decent Descriptions for Behaviors and all their functions.
- For Main Forms
- Art, Design, Audio, and Engineering
- Ability to use the 'Autofill' Function
- The User may pick certain types for Whatever object they picked
- Unit
- Airborne, Spearmen, Archer, Soldier, Monster, SiegeWeapon, Seige Mechanism, Horse, and Other
- Hero
- Airborne, Archer, Soldier, ArcherMounted, SoldierMounted, and Other
- Horde
- Spearmen, Archer, Soldier, Horse, Combo(Between 2 different Unit Types), and Other
- Building
- CastleMember, CivilianStructure, Tree, Debris, Object, Projectile, and Other
Version2:
- All of Version1's functions
- Complete Functionality
- All Known Errors Work
- More Accurate Descriptions On Everything
Possible Functions to add.
- Edit more than one Unit at at Time
- Help 'Program' Like Normal Large Software
- View Uploaded ParticleFX
- View Uploaded Model" (A little researching is needed)
- View Uploaded Animations" (A little researching is needed)
- Edit Sound Files
- (Possibly Another function Inside it, but "separate" Program)
- Set MappedImage Coordinates
Not yet Available.
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This program will be like the first except updated to the BFME II code.
Not yet Available.
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