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BFME I Version
        This program will be the largest by far. Here are the functions that will be available.
    Version1:
  • Edit One Unit At A Time
  • Open Unit
  • Save Unit
  • Load and View
    • ButtonImage
    • SelectPortrait
  • Load and Listen
    • Voice + Sound Files
  • Make Unit, Hero, Horde Or Building
    • Each one has different Behaviors Available
    • Then Pick ObjectReskin, ChildObject, or Object
  • Decent Descriptions for Behaviors and all their functions.
  • For Main Forms
    • Art, Design, Audio, and Engineering
  • Ability to use the 'Autofill' Function
    • The User may pick certain types for Whatever object they picked
    • Unit
      • Airborne, Spearmen, Archer, Soldier, Monster, SiegeWeapon, Seige Mechanism, Horse, and Other
    • Hero
      • Airborne, Archer, Soldier, ArcherMounted, SoldierMounted, and Other
    • Horde
      • Spearmen, Archer, Soldier, Horse, Combo(Between 2 different Unit Types), and Other
    • Building
      • CastleMember, CivilianStructure, Tree, Debris, Object, Projectile, and Other
    Version2:
  • All of Version1's functions
  • Complete Functionality
  • All Known Errors Work
  • More Accurate Descriptions On Everything
    Possible Functions to add.
  • Edit more than one Unit at at Time
  • Help 'Program' Like Normal Large Software
  • View Uploaded ParticleFX
  • View Uploaded Model" (A little researching is needed)
  • View Uploaded Animations" (A little researching is needed)
  • Edit Sound Files
    • (Possibly Another function Inside it, but "separate" Program)
  • Set MappedImage Coordinates

Not yet Available.

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BFME II Version
        This program will be like the first except updated to the BFME II code.

Not yet Available.

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Affiliates

The3rdAge.Net Atomic Weiner Dog BFME Tournaments Game Replays LOTR Files WorldBuilder.org BFME maps
Rhovanion Alliance Rise Of Rome NickTheMenace Celeglin's Elven Alliance Dain's Realism Mod Battle In Moria Battle for Middle Earth Unleashed